Perhaps more revealing is how Nintendo Switch slots in. We know exactly what settings we're using on each after all. Cross-platform comparisons are a little bit of a moot point, really. Pitting PS5, Series X and S against one another on their maxed out graphics modes, it's the exact same image, outside of resolution. Still, all round, it's a respectable way to scale for Series S's 4TF of GPU power. A mystery then - and potentially graphics mode is running at a higher value. While edge treatment is better than the default mode's 1440p, the pixel structure isn't visibly different. Curiously, I found the graphics mode also seems to push a practically native 1440p image. Next along is the default mode, getting us to 100 percent of 1440p. For the frame-rate mode, the target is 1080p, but with image quality set at 70 percent, the true native resolution is 1344x756. The only difference is the drop in resolution. The settings are exactly the same as the PS5 and Series X in using each mode, from textures to shadows to foliage. Or to phrase it another way, it's rendering at 4.8K - adding a form of brute force anti-aliasing by scaling a higher-res image down to 4K.Īll of this applies on the Xbox Series S version as well. The output resolution is still 4K here, but the game is supersampled down from a 4800x2700 image. It boosts the resolution to 125 percent scale though, which is a real surprise. This final mode is a bit of an extra for visual purists and doesn't always lock at 60fps. For hitting a locked 60fps, this is the one.įinally, there's the prioritise graphics mode. We're getting almost everything maxed out here, besides the maxed out shadow setting. The shadow quality option also gets pushed to medium, while texture filtering bumps up to high. Default also enables options for high-res textures, ambient occlusion and foliage sway - adding far more depth and movement to the scene. On default, the target resolution is pushed to a true 4K - and at 100 percent image scale, you do get 3840x2160, creating a much crisper image. This is much more like it, though ideally you're aiming for a 60fps experience for this one. The frame-rate mode, then, gives us our absolute fail-safe mode for hitting 120fps - but it's quite a visual hit on all fronts. If we reverse engineer that number back to 100 percent, the set resolution target would logically come out at 2880x1620. There's no dynamic resolution here: 1134p is what we get. Image quality also suffers as pixel counts suggest that the effective native resolution in frame-rate mode is 2016x1134. The lack of ambient occlusion creates a flat, depthless world, there's no swaying foliage and textures are of a glaringly low resolution. Left as is, the prioritise frame-rate mode is barebones, but a good starting point if you want to target 120fps. Monster Hunter Rise on PlayStation 5 and Xbox Series consoles: the Digital Foundry tech review. A little further down the page is a handy table, showing how the global presets adjust settings and define overall resolution targets. If your console's set to 120Hz, the frame-rate limit is uncapped and it is indeed possible to run the game effectively locked to 120fps via the frame-rate mode - or you can lean into VRR to steady lower performance levels and tap into higher quality visual effects. This is quite important as if you're playing on a 60Hz display, all three of these modes target 60fps regardless. From there, you can adjust those individual settings as you see fit, mindful that you may impact performance in doing so. To make all of these options approachable for those that aren't interested, Capcom includes three global presets before entering the advanced menu: one to prioritise frame-rate, one labelled default, and another to prioritise graphics. Put simply, all the knobs and levers are available to the player to tweak, should they so choose. On top of that, there's even support too. On top of that, there are multiple visual modes to choose from - including the ability to run the game at higher-than-4K resolution. In fact, even the ability for PC users to tweak visual settings to their liking makes its way to all current-gen versions of the game with toggles for texture quality, texture filtering, shadows, ambient occlusion, foliage and post-processing. PlayStation 5 and Xbox Series versions are very similar, bringing across the visual refinements and excellent performance. Yes, there were limits - like enemy animations cutting the frame-rate at a distance - and these were comprehensively addressed via a 2022 PC release, along with further enhancements. It brought a new hub area and a bigger focus on vertical exploration - and all of it ran at a solid 30 frames per second at 756p. Starting out as a Nintendo Switch exclusive, Monster Hunter Rise released in 2021 with a fresh take on the formula, built on Capcom's state-of-the-art RE Engine.
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